It continues the narrative from the game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series. Set shortly after the events of Rise of the Tomb Raider , its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi , battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed.
Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi- open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials. Development began in following the completion of Rise of the Tomb Raider , lasting until July Shadow of the Tomb Raider was designed to conclude Lara's journey begun in the reboot, with a key theme being descent both through the jungle environment and into her personality.
The setting and narrative was based on Mayan and Aztec mythologies, consulting historians to design the architecture and people of Paititi. Camilla Luddington returned to provide voice and motion-capture work for Lara.
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Released as the final instalment in Lara Croft's origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game's emphasis on challenge tombs and puzzles, although some criticized that the series' gameplay had become stale and lacked innovation.
Shadow of the Tomb Raider is an action-adventure game played from a third-person perspective ; players take on the role of Lara Croft as she explores environments across the continent of Central America. The game features the largest hub in the franchise; the Hidden City of Paititi. A new barter system allows players to trade and sell various resources. The controls for swimming have been completely revised, as Lara is now able to hold her breath underwater for a longer period of time due to the introduction of air pockets.
She also gains the ability to rappel down a cliff using her climbing axe and rope. Stealth becomes an important part of the game, as Lara can now disengage from combat when she escapes from enemies' line of sight by camouflaging herself in mud, hiding in bushes or blending into densely vegetated surfaces. Like its predecessors, the game allows players to hunt wild animals, craft materials using the resources collected, solve puzzles and seek out optional tombs and side quests. The game also features larger tombs compared to previous instalments in the reboot series.
Slipping inside nearby tombs being excavated by Trinity, Lara discovers a temple containing the Dagger of Ix Chel and references to a hidden city. Murals adorning the walls allude to the Silver Box of Chak Chel and warn of "the Cleansing", a Mayan apocalypse culminating in a permanent solar eclipse.
Lara ignores the warnings and takes the Dagger to prevent Trinity from acquiring it. Dominguez catches her and reveals that by taking the Dagger, Lara has triggered the Cleansing. He takes the Dagger, intending to unite it with the Box to stop the Cleansing and use the power it grants him to remake the world in his image.
Lara and Jonah escape a tsunami that destroys Cozumel and foreshadows the coming apocalypse.
Shadow of the Tomb Raider
Despite growing tensions between them over her actions, Lara and Jonah pursue Dominguez into the Amazon. Their plane crashes in the Peruvian jungle during the second cataclysm—a massive storm—and the two find their way to Paititi , the hidden city shown in the murals.
Exploring local tombs reveals that piercing the Box with the Dagger will grant the user the power of the god Kukulkan , which must be used to halt the Cleansing. Lara witnesses Trinity soldiers being slaughtered by strange humanoid monsters.
Lara sees Dominguez is the leader of a cult dedicated to Kukulkan and Unuratu reveals he is her brother-in-law Amaru, who was taken by Trinity as a child and raised to complete the ritual and reshape the world in their image. Unuratu directs Lara to the Box, but Lara finds it is missing. Believing the cult already has the Box, Lara, and Unuratu attempt to steal it, but Unuratu is captured.
Lara also reencounters the creatures and learns they are the Yaaxil, guardians of the Box. Lara infiltrates the cult's temple and overhears Amaru telling Unuratu that the Box was hidden by Andres Lopez, a missionary sent to Paititi by Trinity during the Spanish conquest of South America. Lara rescues Urunatu and realizes that Amaru does not fully understand the ritual: the power of Kukulkan is not enough to prevent the apocalypse; instead, the ritual sacrifices Kukulkan to stop it.
Unuratu is shot by Commander Rourke, Amaru's second in command. Before she dies, Unuratu implores Lara to complete the ritual but warns her not to let the Box influence her. Rourke attacks Lara and Jonah and are separated as they leave Paititi to decipher the next clue. Believing Jonah to be dead, Lara goes on a rampage that destroys an oil refinery and slaughters everyone there except Rourke, who escapes. She momentarily breaks down when she finds Jonah alive, but he manages to calm her down, and they decipher the Box's location. Driven mad by the Box's influence, Lopez established a mission near Paititi where he trained acolytes to complete the ritual.
Lara and Jonah find a secret catacomb beneath a church that leads to Lopez's tomb and the Box. Amaru finds them and forces Lara to surrender the Box. He admits that he ordered her father's death to prevent him from finding Paititi and revealing it to the world. Lara tries to persuade Amaru to use the Cleansing ritual to benefit the world. He refuses, as the Cleansing will only affect Paititi.
Amaru has used his position in Trinity to manipulate them into preventing it.
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He leaves Lara and Jonah to escape the third cataclysm, a massive earthquake that causes a landslide and destroys the mission. Back in Paititi, Lara and Jonah help the newly-crowned Etzli lead an assault on an underground temple complex at Paititi's center. They plan to disrupt Amaru's ceremony while avoiding the fourth and final cataclysm, a volcanic eruption that will destroy the city.
Lara is forced to go on alone when Trinity cuts off Etzli's forces. She encounters the Yaaxil and their leader Crimson Fire and convinces them to help her stop Amaru.
Shadow of the Tomb Raider review – makes Lara Croft look boring
She fails to stop Amaru from piercing the Box and absorbing Kukulkan's power as an eclipse blocks the sun. Lara overpowers Amaru after a lengthy battle; accepting defeat, he transfers Kukulkan's power to Lara as he dies. True to Unuratu's warning, she is tempted to use the Box to revive her parents, but instead lets "Chak Chel" symbolically stab her as "Ix Chel.
In the aftermath, Unuratu is laid to rest, and Jonah decides to take a vacation. Lara stays in Paititi to help Etzli restore the city to its former glory. A post-credits scene shows Lara planning her next adventure at Croft Manor, acknowledging that her role is not to solve the world's mysteries, but to protect them. As with Rise of the Tomb Raider , Shadow of the Tomb Raider released several chapters of downloadable content that expanded on the game's narrative. Each of these chapters run parallel to the main storyline and focus on an additional tomb.
Lara uncovers the source of Mayan influence in Peru and solves the mystery of a missing oil worker; locates an artefact to bolster Unuratu's rebellion, but finds a secret that could threaten it; confronts her worst fears as she searches for a potent weapon; learns of a tragedy that shaped Amaru's decision to join Trinity; aids a splinter group of rebels taken by the Cult of Kukulkan; investigates a disturbance at a local temple that turns into a trap laid by Trinity; and learns the fate of the Yaaxil that survived the battle with Trinity.
Studio head David Anfossi admitted the scale of the project in the modern gaming market and the need to make a profit. With the costs in mind, Eidos Montreal sought to incorporate experimental elements within multiplayer options to give the game longevity using the emerging "games as a service" trend so the game could provide post-release income and foster a large community.
Shadow of the Tomb Raider review: the end of Lara Croft’s redemptive reboot | TechRadar
Shadow of the Tomb Raider was designed to evolve the narrative and gameplay elements of Lara Croft; in the reboot she was portrayed as a hunted survivor, Rise of the Tomb Raider revealed her beginning to pursue her own goals, and Shadow of the Tomb Raider was designed to show her mastering the environment. The story closes off the rebooted origin story, with Lara becoming "the tomb raider she was always meant to be. It's not a period piece. I find there are some scenes the game is too dark, but mainly I find the game has too low contrast, many scenes, especially in the jungle have a noticeable grey cast.
Ah, yeah that might be the problem sadly I think at lower resolutions the game does take a hit to the lighting for some reason. Like I said, even x creates a haze on the screen that completely throws off the contrast. I find that's the lowest resolution I can go without the light haze. However, what we need is a flashlight toggle, because I do like the darkness. It's more immersive as immersive as watching a 3D figure wander through dark tombs while music plays out of nowhere and I sit in a chair with my feet up can possibly be, anyway.
What I did notice was that if I broadcast to my YT channel and watch it on my other PC and monitor, it's somewhat brighter, so I can see the walls, pits, and whatnot better. However, you need a second PC, and a screen big enough to see it.
Tomb Raider: The Angel of Darkness
A laptop should work fine, but I doubt a phone will. But yeah, looking for the monolith loot behind the jaguar statue in the map of trials room, I can't see sh! Yeah, flashlight toggle would definitely be helpful, like Legend and Underwold had flashlight toggles. As the game progresses, however, the odd disjunct between gunning down henchmen and softly weeping about it at your campsite gets more and more pronounced. This is a Tomb Raider entry that looks critically at the tropes of its franchise, and there is a seed of something quite radical in it, even if it prefers to point out something problematic rather than actually fix it one scene that literally sees Lara worshipped by 'savages' somehow managed to make the cut.
The rebooted trilogy has however clearly attempted to engage more with the cultures and people Lara visits, with a dedicated team of cultural consultants in development — even if the educational value of collectible artifacts and Mayan monoliths are geared towards completionists rather than budding historians.
And the care put into the bustle of a small market town in Peru, or the wandering inhabitants of a lost Mayan city, ensures a more thoughtful awareness of the cultures you stumble upon, with missions that make you engage with the inhabitants instead of just running-and-gunning past them. The platforming and traversal mechanics here are really spectacular, while the customizable difficulty settings make this a truly accessible entry point for the series — even if we recommend playing through the whole trilogy to get the best sense of where Lara Croft has come from.
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